-
请提供以下详细参数:
服务器系统:
Java版本:
OpenSSL版本:
是否在国外:
插件版本:
触发命令:
错误信息:
-
Create a geometry node that generate various bones.
- [X] Create lowpoly samples from imported skeleton's meshed bones;
- [X] Test Index Menu and Switch Menu for handle the bone switching logic;
-
Documented, but it still bit me:
>>> ev = lambda event: Event(pspace, event)
>>> print(lprob)
a b : 1/2
a c : 1/2
a d : 1/2
b c : 1/2
b d : 1/2
c d : 1/2
a b c : 1/2
a b …
-
Ya podemos empezar a trabajar en los terrenos. Tenemos que investigar:
- [x] Cómo partirlos para poder crear prefabs
- [x] Cómo se comportará el Nav Mesh en el terreno
También hay que ir adquir…
alhgo updated
2 years ago
-
Hi,
I just wanted to test on Blender 2.91.0 (Windos 10 - 64bit) but had this error when enabling the addon at preferences:
> Traceback (most recent call last):
File "C:\Program Files\Blender F…
-
Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-maps/17207/
Repro: https://playcanvas.com/editor/scene/1078580
![image](https://user-images.githubusercontent.com/166…
-
_bugsquad edit: Transferred from Godot repository: proposal can be found at https://github.com/godotengine/godot-proposals/issues/2600#issuecomment-818838624_
**Godot version:**
Godot 4.x
com…
smix8 updated
2 years ago
-
Skinning is an expensive vertex shader.
When a skinned meshbuffer stays in the same pose across multiple draw-calls because either:
1. The subsequent draw call renders it from another viewport (sh…
-
--- Summary
Sometimes content does not get replaced when expected
Sometimes overlaps don't issue a warning
Sometimes old content reappears
Detailed steps provided, and a zip is attached containing…
-
**Godot version:**
Godot 3.3.
**OS/device including version:**
Linux Manjaro, Intel Kaby Lake
**Issue description:**
Noticeable slowdown when a kinematic body collides with stuff. I m…