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Hello, sorry to fill up your issues with basic questions but I'm running into another problem. I set up an agent and link like this:
```
.........
navigation.initialize(map, navParams)
v…
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If you want to help libdragon, both the trunk and preview branches are missing work on the examples that should be updated to either migrate them to the new modern APIs (like rdpq) or even rewritten /…
rasky updated
3 months ago
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I love neuroglancer's right-click behavior in the 3D view, which quickly jumps to an object when I click on it. However, there's a common situation in which that feature is impaired.
When a neuron…
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### Tested versions
- Reproductible in v4.3.rc3.mono.official [03afb92ef]
- Reproductible in v4.2.2.stable.mono.official [15073afe3]
### System information
Windows 10 - Vulkan (forward+) - dedicat…
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Integrate navigation mesh based patfhinder library on server
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I have a use-case where I need to generate a 2D navigation mesh for a non-voxel game. Currently I have a mesh that looks like this ( pardon the green line and paused icon ):
![image](https://user-i…
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### Godot version
3.5
### System information
Linux, AMD Ryzen 9 5900HX, RTX 3080
### Issue description
In my 3D game, I have fairly large levels and the player is able to construct objects (walls…
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https://github.com/smix8/Godot_3D_Navigation_Jump_Links/blob/4c04cb555bbe71ab1dcc6d36a717b59e736355a3/addons/navigation_jump_links/scripts/JumpLinkNavigation.gd#L45 This yield is not enough. I end up …
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I am trying to make a vehicle wandering all over the navmesh randomly.
However the navmesh isn't just a flat plane, but has lot of ups and downs etc.
Every docs and examples and codepen I find o…