-
Can you share your process of getting NuklearDotNet to work in MonoGame? I just cloned the repo and I can't even get the examples to build. Not sure how to start with MonoGame.
The er…
-
So many years have passed, can this project be built more easily? The construction was not smooth at that time
-
Currently Velcro Physics makes use of a zero-copy optimization when using the MonoGame framework. It is best illustrated with an example:
When you want to use Velcro in your MonoGame game, you have…
-
### Prerequisites
- [X] This game/tool/library is my own work
- [X] This game/tool/library has shipped and is available for users.
### Type
Game
### Name
SpinShuffle
### Url
https://spinshuffle…
-
DesktopGL makes use of SDL to handle gamepads and loads a [community sourced gamepad database](https://github.com/mdqinc/SDL_GameControllerDB).
This database is supposedly more exhaustive than [SDL…
-
Using StarFive VisionFive 2
Running Stardew Valley (from GOG)
I have been trying for quite some time to get this game to start. There may be a dependency issue but I cant seem to see one.
Fresh…
-
In a game that uses the Monogame engine, it is screen tearing none stop. Clips here.
https://drive.google.com/drive/folders/1BLrxb-2iKOWD8PBt56LrwuZ9LTXk2GH_
However with a different engin…
-
It seems like the only real obstacle to using LDEngine while using Linux as our development platform is the missing content pipeline feature used for the Tiled map support. I was happy to see (via a …
3vi1 updated
10 years ago
-
### Link to Document
_No response_
### Description
SUch URL's needing validating are:
* Links to external content
* Links to other pages on the MonoGame docs site
* Links to images
The test…
-
Using this DLLwith a bare-bones Monogame project, I find that it does fix the problem Monogame has with setting the PreferredBackBuffer_Width_. This doesn't work with the stock OpenTK.dll, but does w…
3vi1 updated
10 years ago