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Maybe not the right place for this, but I'm honestly not sure where else it would go. In previous versions, there was the ability to hide the bars for monster part health and status buildup on monster…
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Hi, I have been working with the item data for a project. I wanted to display item data as they show it in game in a human readable way, but I have no idea how to understand the way the effects are wr…
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https://us.battle.net/forums/en/hearthstone/topic/20763126201
Of course this is not related to Mayor. We can obviously see that the player have Cho and both the player and Glinda play twice of Old Mi…
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Latest version looks to load on a Steam Deck but takes quite a big chunk of performance.
FPS now in the 30s & 40s from a solid 60.
Even disable all aspects of the mod outside of Monster Health a…
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Even on a new character with 197 health at this point maps like sfor (G_Warn_HP of 25) edana and chapel (both without g_warn_hp) still result in a 'this map may be to difficult' warning.
Looks lik…
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```
[r1080] [11:33:50]: TypeError: Cannot read property 'user' of undefined
->Monster._flush()
->Monster._save()
->Monster._update(null,"run")
->Monster.update({"worker":"[worker Player]",…
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each time the sorceress teleports to the monsters and gets herself killed
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they seem to all have the same amt of damage and health, is that true?
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```
What steps will reproduce the problem?
1. Start Game
2. Damage Defense
3. Full screen game
What is the expected output? What do you see instead?
Monsters should have more then 1 path to go, mone…