-
**_I have:_**
- [x] searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
- [x] c…
-
Currently docs are spread out and not interlinked. Make this coherent:
- pathfinding module
- controls docs
- misc/ folder
- navmesh blog post
^Maybe should just put all docs into README, mo…
-
NavMesh is not backed or not detected only in **android** while in editor and in windows it is working perfectly, check it in the below error image
![MicrosoftTeams-image](https://user-images.gith…
-
ICYMI, [aframe-inspector-plugin-recast](https://github.com/donmccurdy/aframe-inspector-plugin-recast) is not maintained anymore, see issue [#48](https://github.com/donmccurdy/aframe-inspector-plugin-r…
-
Hello,
I am facing a very odd problem that has to do with the reconstruction of the mesh and the rgb data itself. I am using the mp3d dataset in habtitat and want to build a semantic map with the s…
-
-
### Describe the project you are working on
Any games using navmeshes.
### Describe the problem or limitation you are having in your project
Currently if you use the navmesh to calculate a pa…
-
When I use the already implemented NavMesh Velocity Component what algorithm is used for path planning and path following?
-
I am attempting to make a procedural generation script. The scripts works fine with normal navmesh, however, the pathing is bad so I decided to try this. When trying to use this I attempted to bake …
-
While changes like https://github.com/recastnavigation/recastnavigation/pull/657 fix issues with generated navmesh they also change the output for given input so for any caching system it might be a p…
elsid updated
11 months ago