-
* Bridge
Multilayer navmesh is really useful.
* Teleporter
Unity3d 'NavMeshLink' alternative.
afpro updated
3 months ago
-
I am attempting to make a procedural generation script. The scripts works fine with normal navmesh, however, the pathing is bad so I decided to try this. When trying to use this I attempted to bake …
-
While changes like https://github.com/recastnavigation/recastnavigation/pull/657 fix issues with generated navmesh they also change the output for given input so for any caching system it might be a p…
elsid updated
10 months ago
-
Hi hi!
I have a navigation mesh and two points between which I want to find the shortest path considering the navigable areas. For most of the cases it works great (especially if the navmesh is rathe…
-
Windows 10
Wow French Version
version 35662
when I extract data files using your tools, and put it in the worldserver to be used I have :
`Could not load VMAP name:Royaumes de l'Est, id:0, x:38…
-
**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
-
ICYMI, [aframe-inspector-plugin-recast](https://github.com/donmccurdy/aframe-inspector-plugin-recast) is not maintained anymore, see issue [#48](https://github.com/donmccurdy/aframe-inspector-plugin-r…
-
We should really switch to that, espec. because I plan to do Instances later on.
Note: We need navmesh for monsters etc. even if the character controller will/is physics based
-
Currently, when bots are fighting, they do various trick move, but none of them respect the navmesh, and each can make them jump in places they will be stuck into.
The solution is to guarantee they…
ghost updated
2 years ago
-
Add the possibility to send individual triangles to the Recording tool to create a NavMesh, instead of having to send the entire NavMesh every frame.
This can potentially be deprecated if we implem…