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## Current Status
Currently we're using `core:strings` as the playing ground for documentation. It's quite a large package so most of the groundworks on how things should be styled, minimum requireme…
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## Quick summary
The game work fine, but have graphical issues on some effects, It exists in OpenGL and Vulkan, and trying any settings doesn't help.
## Details
This problem has existed for a lo…
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```
What steps will reproduce the problem?
1. ./odin_II.exe -V top_UART.v -a sample_arch.xml
2. Run in Icarus Verilog and the verilog file compiles and runs
3.
What is the expected output? What do yo…
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I don't know how Odin inspector does it, but they support serialize reference in the inspector as well out of the box, without the need of modifying code, as if it was a Unity native feature.
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There are many unsupported constructs in Verilog that I faced while trying to run a verilog design through Odin. I have created a micro testcase for each of them and they can be found at: https://g…
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Currently, ItemEnhancements table only saves item level and exp after enhancement.
This makes hard to track item enhancement history.
Add `PrevExp` and `PrevLevel` columns and save data from state b…
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## Context
Please provide any relevant information about your setup. This is important in case the issue is not reproducible except for under certain conditions.
* Operating System & Odin Versio…
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```
What steps will reproduce the problem?
1. ./odin_II.exe -V top_UART.v -a sample_arch.xml
2. Run in Icarus Verilog and the verilog file compiles and runs
3.
What is the expected output? What do yo…
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Fix it! Fix it now!
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```
What steps will reproduce the problem?
1. ./odin_II.exe -V top_UART.v -a sample_arch.xml
2. Run in Icarus Verilog and the verilog file compiles and runs
3.
What is the expected output? What do yo…