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Hello!
We tried running the project and it was successfully deployed to HoloLens2, but nothing was displayed at runtime.We used unity 2021branch,vs2022,unity2021.3.2f1.
HoloLens2 has opened research…
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They probably should be spec'd at such, unless there's major hardware that supports XR otherwise, but doesn't support sRGB outputs.
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```yaml
os: archlinux
driver: nvidia-lts (1:495.44-6)
kernel: linux-lts (5.10.78-1)
gpu: nvidia GeForce RTX 2070
```
I've got a feeling I'm out of luck, but while I can buil…
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Hello,
I tried today the sample for UWP/HoloLens. The application crashed at the start. It runs until you see "Made by Unity" and crashes after that.
**My Setup:**
- Unity 2021.3.24
- Visual Stu…
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### Godot version
4.0 beta14 and earlier and likely later
### System information
Most users are on Windows, some on Linux, variety of GPUs (intel, nVidia and AMD)
### Issue description
…
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To make UEVR work with SR through OpenXR, a specialized runtime is needed. SR Hydra is not built in a way that supports the experience we have in mind for gaming in SR.
Criteria minimal running appli…
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Testing the [pink_world.py](https://github.com/cmbruns/pyopenxr_examples/blob/main/xr_examples/pink_world.py) example results in a memory leak (RAM not VRAM).
I added pympler to verify the source o…
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### Describe the project you are working on
Write a converter for an industry standard game engine format so we can import into godot engine for transferring existing assets.
### Describe the proble…
fire updated
4 months ago
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It would be amazing to have support for
WebXR
https://www.w3.org/TR/webxr/
example WebVR migration process documented here:
https://github.com/immersive-web/webxr/blob/master/webvr-migration.…
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