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Hi,
OSVR is not yet compatible with the Windows 10 Universal Platform. This platform has a new API with some missing functions, such as `DLLImport`. It's a real problem for a lot of SDK so we just …
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This still could theoretically be used with ovr software and could definitely be possible with steamvr somehow, so would truly appreciate an update. This firmware is out of scope for Me right now, yet…
01GOD updated
5 years ago
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-When I try and run the OSVR-Unity plugin based Game example with the the OSVR render manager configured to render in direct mode all the rendering appears flipped on the x-axis.
-Examples like the O…
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This issue is to track the properties and information that SteamVR may request of the OSVR plugin. Specifically of note is the information that we need to write new OSVR-Core or RenderManager APIs to …
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https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VRHead.cs#L199
Application.targetFrameRate should be set to the refresh rate of the display. I believe the plan is for t…
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I think we still want to use the C++ version by default, since it keeps dependencies low, but it makes cross-building easier (one step rather than two) to have an equivalent. It's not complex to write…
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Currently on Android, OSVR has an implementation of the server auto-start API that starts a server in-process with the client app. The server runs in its own thread. It does not require a java layer t…
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To preface this _I am not a lawyer and this does not constitute legal advice_.
In the license section `b.3` you state
> b) creating modified works, in accordance with the purposes set out below. …
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On September 8, there was a SteamVR release[1], with associated Steam OpenVR depot updates. Its new `driver_lighthouse.so` supports only `IVRSettings_002`.[2] The current openvr `headers/openvr_driv…
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I'm getting this error while compiling OSVR from source following this [guide](https://osvr.github.io/doc/installing/linux/).
On _make_, I get this:
```
In file included from /home/isir/Documents…