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**Release Type**: Official Release
**Version**: 4.2.0.2149
**Platform(s)**: Windows
**Describe the bug**
Nagivation mesh ignore all static meshes
**To Reproduce**
Steps to reproduce the …
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Since this is already a very mathy, physics-driven game, maybe the characters themselves could lean into that as well. The animation system that comes to mind is that of Rain World:
https://www.yo…
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I'm creating a procedural terrain system and need to create physics shapes for
it. This is impossible with the current 12-point-limited Polygon shape (even
defining the shape manually) and AGK d…
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We have an idea of a landscape with sevaral images and we want to build a dem with that
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Just so that you know, that somebody is paying attention ;-)
https://youtu.be/COAenFth6Rs
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Hello, under what license is this project released under ? Thank-you.
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Hello! I suggest that there be a natural landscape, including plains, mountains, and occasional large bodies of water. We can then assign landscapes based off an algorithm based off a "biome". We then…
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When creating a level if I adjust the height of the water the terrain texture does not adjust so on a larger 5km map I would have to hand paint all of the underwater textures.
I also trialed this …
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SSAO seems to be working on my own interior levels and all of the demos I've tested that ship with MAX. However, when I create a brand new outdoor level using MAX's BIOMs, enable AO, nothing happens, …
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A suggestion: An option to Import terrain textures like colormap or splatmap.