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Silentor
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InfluenceTerrainDemo
Some experiments with zone-based terrain generation
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HexGrid
#127
Silentor
opened
4 years ago
1
License ?
#126
suprafun
opened
4 years ago
1
Path/Navigator refactoring
#125
Silentor
closed
4 years ago
0
Consider square-shape macro navigation
#124
Silentor
closed
4 years ago
1
Investigate chunk-based NavMap
#123
Silentor
closed
4 years ago
1
Implement GridArea class
#122
Silentor
closed
4 years ago
1
Implement size 2 Locomotor navigation collision resolution
#121
Silentor
closed
4 years ago
2
Runtime macro path (and nav graph) modification
#120
Silentor
opened
4 years ago
0
Ahead path refining
#119
Silentor
opened
4 years ago
1
Add fast Mersenne twister PRNG to project
#118
Silentor
closed
4 years ago
0
Add High-Speed-Priority-Queue to project
#117
Silentor
closed
4 years ago
0
Improve A*
#116
Silentor
opened
5 years ago
0
Modify Pathfinder to support large size locomotors
#115
Silentor
opened
5 years ago
0
Improve Macro navigation
#114
Silentor
closed
5 years ago
0
Make blocks and generators for new Biomes
#113
Silentor
opened
5 years ago
0
Data type for block position on land's grid
#112
Silentor
closed
5 years ago
0
Dummy visualization for impassable blocks (Trees and Rocks)
#111
Silentor
closed
4 years ago
0
Dummy visualization for Animals and Wheelers
#110
Silentor
opened
5 years ago
1
Switch between any Actor
#109
Silentor
opened
5 years ago
0
Actor-Actor avoidance
#108
Silentor
opened
5 years ago
0
Mark some blocks as impassables
#107
Silentor
closed
4 years ago
1
Micro navmap (cache block inclination)
#106
Silentor
closed
5 years ago
1
Extract Locomotor component
#105
Silentor
opened
5 years ago
1
Simplest Planner for Actor
#104
Silentor
opened
5 years ago
0
Shared navigation pathes
#103
Silentor
closed
5 years ago
0
Stress-test generator and simulator
#102
Silentor
opened
5 years ago
0
Demo "The Wanderer"
#101
Silentor
opened
5 years ago
0
Once more try to generate Blockmap+Heightmap directly
#100
Silentor
closed
5 years ago
3
Implement pathfinding
#99
Silentor
opened
5 years ago
3
Be able to fall from bridge to main map surface
#98
Silentor
closed
5 years ago
1
Implement navigation on heightmap
#97
Silentor
closed
5 years ago
7
Invent data structure for fast request/traversal of combined Blockmap
#96
Silentor
opened
5 years ago
2
Finished iteration 0.6
#95
Silentor
closed
5 years ago
0
Do not render completely invisible map object's blocks
#94
Silentor
closed
5 years ago
2
Eliminate z-fighting for some common block of main map and map object
#93
Silentor
closed
5 years ago
1
Calculate combined normals for Terrain mode mesh for border vertices
#92
Silentor
opened
5 years ago
2
Implement "by object" meshing for map objects
#91
Silentor
opened
5 years ago
2
Implement simple visualization of object blockmaps
#90
Silentor
closed
5 years ago
4
Implement generation and visualization of objects with blockmap
#89
Silentor
closed
5 years ago
3
Make small blockmap/heightmap object support
#88
Silentor
closed
5 years ago
4
Merge 0.5 prototype iteration to master
#87
Silentor
closed
5 years ago
0
Need live height vertex editing for debug complex heightmap generation
#86
Silentor
closed
5 years ago
1
Implement block selection
#85
Silentor
closed
5 years ago
2
Implement vertex index 2d buffer to produce only necessary vertices
#84
Silentor
closed
5 years ago
1
Discard degenerate triangles at the edge
#83
Silentor
closed
5 years ago
1
Make proper raycasting against Cave blocks
#82
Silentor
closed
5 years ago
1
Generate proper triangles for terrain block
#81
Silentor
closed
5 years ago
0
Make proper generation of terrain mesh for Cave blocks
#80
Silentor
closed
5 years ago
3
Make Blockmode can render by-layer
#79
Silentor
closed
5 years ago
1
Add Block mode to Land inspector
#78
Silentor
closed
5 years ago
1
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