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https://i.imgur.com/YBsuu9Y.jpg
And yes I understand so more NumSamples removes noise partially, but for cost of a lot power. But when I look at any game supporting raytracing or DX12 RayTracing exam…
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## Description
- [ ] Evaluate the performance of Bresenham's algorithm for the Bean Sensor Model to determine if it's worth optimizing
- [ ] Research [this paper](https://arxiv.org/pdf/1705.01167.…
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Hello,
i would like to discuss the use of URP and HDRP pipelines with AWSIM-Labs.
I did some test with AWSIM and AWSIM Labs in
2021.latest
2022.latest
2023.latest
Unity 6.0002
I would lik…
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Hello,
I am running paraview in client/server mode in a Powerwall (ORNL's EVEREST), it has 9 nodes, each node has two GPUs, each GPU is connected to a display. The system is using intel compiler 14.0…
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Hello!
I was looking for a way to generate very large images in my three.js project that uses three-gpu-pathtracer to raytrace images and I stumbled on [dekapng](https://github.com/greggman/dekapng…
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https://github.com/o3de/o3de/discussions/14307
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**Describe the bug**
Cell scalar coloring is not working as expected when using raytracing
**To Reproduce**
Steps to reproduce the behavior:
1. Open the file using `f3d --dry-run f3d.stp -csr`…
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**Link to article:**
https://docs.microsoft.com/en-us/windows/win32/direct3d12/constants
I found the tiny misspelling while reading https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-…
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### Suggestion Description
Context: As training, I'm trying to implement raytracing with HIP by myself. Because of that, I have to start threads hundreds of times per second and the overhead of start…
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If I just open the GLB without any options no texture is shown. When enabling ray tracing it works as expected, but with on-board graphics on my notebook that's painfully slow. Is this a bug or am I d…