-
I thought I should make a note of this issue that Josué discovered and investigated earlier this year.
The top panel shows the sum of the squared `sea_level` grid cell differences in i and j, calcu…
-
To build SOBEK 3 models, we use output from 2D models to construct cross-sections and roughnesses. For roughness values we use the output variable
`mesh2d_czu`
This variable was added in december…
-
Currently, one can customise the material of an atom as follows
```python
atom[symbol].materials = {'Metallic': 0.0, 'Roughness': 0.8 }
```
As far as I can tell, there is no analogous way of c…
-
The data schema according to Arash is as follows:
It contains all the below channel properties computed for 2 flow conditions 1- bankfull 2- in-channel. Our experiments with branch 0 showed the in-ch…
-
**Release Type**: Official Release
**Version**: 4.2.0.2188
**Platform(s)**: Windows
**Describe the bug**
When importing a grayscale file into the editor it will be completely broken.
![i…
-
1.how can i add alphamap in pbr Material (like blender alpha)?
![blender](https://github.com/helix-toolkit/helix-toolkit/assets/23250857/2bf97984-740f-4165-bd2b-303e3bcb077b)
2.I download a mate…
-
I try to render scenes\cornell_box\cornell_box_dir.json
![image](https://github.com/yuphin/Lumen/assets/3808839/e9e73adf-543c-4668-8251-ba4b7eebfc12)
when I change glass sphere material to "type":…
-
### What is the context of the feature/improvement?
not long ago a restir fg came out which uses the same feature that was used in nvrtx and which (in my opinion) looks good, however there are some p…
-
I have the same 4K Texture (with Roughness & Normal Map) attached to a cube and the hterrain. As you can see it looks better on the cube:
![Bildschirmfoto von 2023-10-29 12-29-30](https://github.com…
-
The wiki's [Multilayered: Previews](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/materials/multilayered/multilayered-previews) page should eventually show an overview of all exi…