-
```
Building dae23ds and dae2ogre exe (in debug mode, svn revision r652,
Windows 32bit, MSVC 2008)
run dae23ds cylinder_colladamaya_again.dae cylinder_colladamaya_again.3ds
and
dae2ogre cylinder_co…
-
**Describe the bug**
Seems the calculations for culling away animated skinned meshes aren't fully correct; in this example file, the mesh disappears a lot randomly, especially in the later part of …
-
```
Building dae23ds and dae2ogre exe (in debug mode, svn revision r652,
Windows 32bit, MSVC 2008)
run dae23ds cylinder_colladamaya_again.dae cylinder_colladamaya_again.3ds
and
dae2ogre cylinder_co…
-
```
Building dae23ds and dae2ogre exe (in debug mode, svn revision r652,
Windows 32bit, MSVC 2008)
run dae23ds cylinder_colladamaya_again.dae cylinder_colladamaya_again.3ds
and
dae2ogre cylinder_co…
-
```
Building dae23ds and dae2ogre exe (in debug mode, svn revision r652,
Windows 32bit, MSVC 2008)
run dae23ds cylinder_colladamaya_again.dae cylinder_colladamaya_again.3ds
and
dae2ogre cylinder_co…
-
When i try to extract some asserts, it give me only .obj mesh files, Is there any way to get anim data?
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When you buy Character models some are supplied like this..
1. An FBX base Character Rigged Mesh file.
2. Lots of Animation FBX files with animated Rig - NO MESH.
3. Lots Of Texture Files.
GGMax imp…
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Is there a possibility to integrate gltf/glb support into pi3d for model parsing? Since blender now has native gltf export with animations and even some materials (and textures) and whole industry ado…
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Option to export character models with bone weights (skeleton data)?
This can help reduce the amount of work needed to rig character models.
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I'm having problems with animations exported via Asset Studio to FBX.
The problem is that when the model (with animator) is imported into 3ds Max, the dummies are transforming correctly according t…