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I think this is a good space to lay down some ideas or proposals for these systems. And it'd help with figuring out other design choices if we tackled the main mechanics first.
Here's a couple …
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### Is your feature request related to a problem?
Currently, to create an effect of bump mapping (displacement mapping technically), users of any slicer must create dense (up to or greater than 1 p…
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### Describe the project you are working on
Godot 3.3.2, Linux
I'm currently setting up a lot of SpatialMaterials and Spatial scenes using GridMap and MultiMesh, by hand for a new 3D game project'…
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I've printed these parts with a Prusa MK4, in Prusament PET-G, 0.15mm Structural.
If you have a filament that likes to 'curl' or as a natural curve, then often it will 'follow' the ball baring in t…
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error occur when i install this extension as
AttributeError: 'StableDiffusionProcessingImg2Img' object has no attribute 'model_patcher'. Did you mean: 'get_model_patcher'
but i delete extensi…
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Currently the shop ui is lacking while the code in behind is there in theory.
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I've noticed that the memory usage just keeps going up and up and does not get freed if you change the seed value on a select random node. The memory does not go down if you delete the object either. …
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EXTREMELY OUTDATED.
Below is original content:
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最近的更新:
- Pull Request #609 删除了 Game Modifiers/Summary (2017-08-22 11:55 UTC+8)
- Pull Request #626 添加了 osu!tourney (2017-08-25 01…
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![image](https://user-images.githubusercontent.com/9116575/57657832-71b66f80-7591-11e9-89ac-5925e645f718.png)
How should I take the `BreakpointModulatorEditor` class and keep only the point/curve e…