-
**Describe the bug**
When importing an .fbx mesh with front axis conventions that differ from the native O3DE conventions (being 'Z up, -Y front', aka 'Z up, +Y forward'), the resulting mesh is incor…
-
**Describe the bug**
I copied dx11sample code to my project.
And I load object success, but I cant rendering object.
It said 「no texture」. but I have texture and can rendering on OpenGL.
**To Re…
-
### Missing Model Viewer Fidelity Features
- [ ] Use a better transmissive material sampling type (#63)
- [ ] interleaved geometry support
- [ ] add support for texture wrapping settings (#169)
…
-
Current parsing is rather crude, and we could do better with using `pom`, `nom`, `combine`, and such.
cc @csherratt @vitvakatu
kvark updated
7 years ago
-
第一次成功加载,第二次就会程序崩溃
-
-
result looks like a pitch alignment bug
dafhi updated
4 years ago
-
Hi,
Thanks for your great work! I tried to generate my scenes' dataset to test on your model. I got depth by multiplying matrix camera_matrices[i] (in $(dataset)/inputs/camera_matrices.h) left by e…
-
**Describe the bug**
This issue was created based on the comment in [#12588](https://github.com/o3de/o3de/issues/12588).
The following Editor Slice Copy jobs complete processing with errors:
`/o3de…
-
syoyo updated
4 years ago