-
**Describe the bug**
I have build a super simple shader network that consists of a Arnold Standard Surface with the normals input connected to a aiNormals node and an aiImage. I bind this network to …
-
For basic functionality, we assumed the contact surfaces were horizontal. This made it easier to plan footstep trajectories.
The desired z-height could easily be determined as a function of time, …
-
In Half-Life 2, shooting a sawblade at a wall will embed the saw into the wall slightly. With Jolt, this is not the case.
The saw also doesn't cut through zombies.
Tested on Garry's Mod with `mo…
-
### Tested versions
4.2.1.stable.official
### System information
Windows 10
### Issue description
Having godot generate the normals from loaded meshes seems to produce terrible outputs.…
-
Some of the models (glass / reflective surfaces) have black rims at glancing edges:
![image](https://user-images.githubusercontent.com/734200/162229104-43ec54ae-d0ac-4eca-8d01-bcf17671ff89.png)
…
-
![image](https://github.com/KittyCAD/text-to-cad-ui/assets/29708191/df78d401-9029-42d7-b2b3-238fe21e68e0)
Shapes either turned inside out/flipped normals (so we're seeing the transparent backsi…
-
If you have no merged normals - converter will fail to process SharpGLTF.Validation, and just flattening a surface breaks it again. Seems adding sharp edges doing it too, but not in first place. But …
-
First of all, congratulations on this amazing piece of software. I have a very specific problem to solve, hope you could give some insights on using PyVista for solving it.
## Description
The goal…
-
When I use gpd to grab the first item, an error will be reported.
```
robot@WP:~$ roslaunch robot_sim gpd_run.launch type:=2 topic:=/cloud_sample
... logging to /home/robot/.ros/log/4f386c5a-0183-1…
-
The `material_surface_geo` is missing vertex normals. It may be reasonable for a subdiv mesh but triangulated variant also lacks them.
Apparently "`N`" attribute is not carried over from the SOP ne…