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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
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```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
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For the first iteration, we'd like to get at least some level of magic working.
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Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/43907648-magic?utm_ca…
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As I just mentioned in issue #20, the proposed tidying of character and party demarcation will allow for the EncounterParticipant object to track temporary states for the character.
Examples given we…
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[//]: # (Thank you for taking the time to report an issue or propose an enhancement. Questions are also welcome.)
[//]: # (If you have more than one item to report, please open separate issues for ea…
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This task is more related to the overall game design of the "deeper gamification" mentioned in [Iteration 2: Deeper Gamification](#2). The overall design of how the game should operate and what new pa…
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### What happened?
When an ActiveEffect that applies conditions and statuses is triggered, it will apply both but the statuses application is incomplete and doesn't trigger the unique statuses active…
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**Is your feature request related to a problem? Please describe and reference bug reports, where possible, with # followed by the issue number.**
Autosave has been discussed several times before, but…
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# Functionality: touch not responding
On certain devices, touch doesn't work, only mouse.
(On other devices, it's the other way around.)
Try to find out how to support both touch and mouse ev…