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So, the plugin suddenly started making problems. Haven't changed anything about the nav, as I've been dealing with level design recently. And yet – what used to work, now crashes the engine.
```
A…
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Reproduction:
- HDA includes heightfield
- `unreal_material_instance` set to existing material in Unreal
- `unreal_material_parameter_***` set to the corresponding custom parameter
In the Unre…
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放在GameFeature下的Niagara文件在ByPatch下单独打包时,会在执行到引擎代码
Unreal Engine\UE_5.2\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cppSavePackage2.cpp的第507行时返回ContainsEditorOnlyData,导致Niagara文件cook…
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Hi Lorenz,
Thanks for the cool work! I know "rendering depth" is on your to-do list, but I'm wondering if you have any quick pointers on how to implement this function inside your current code base…
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https://youtu.be/MUC7h6EJWcA In this video, the aircraft is spawned near level origin and acts completely normal, but when spawned a very large distance away from origin, it begins to skid towards wor…
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I want to write data into a variable in editor, here is my code
```
import unreal_engine as ue
from unreal_engine import FVector
from osmread import parse_file, Way,Node
import PyGIS
selectC…
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.
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## Question
### What's your question?
I followed the instruction here:https://microsoft.github.io/AirSim/unreal_blocks/, however, the UE4 cannot open the default Blocks environment in th…
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Hi there, I am using the latest GitHub version of VRM4U and as soon as I try and open the `VRM4U_PostToon.umap` to test the PostToon material setup, Unreal immediately crashes with the following:
`…
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**Describe the bug**
- Terrain textures "drifting" based on camera view when enabling Runtime Terrain Baking and categorizing all terrain textures beforehand
- dxvk-remix-458b010-347-release
- brid…