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During our Chaos Testing for network failures, we observed an issue with SeaweedFS:
Issue: When severe packet loss and latency affect more than two nodes, files may be deleted from the filer but re…
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### Is there an existing issue for this?
- [X] There are no existing issues.
### Enabler description
Testing conducted using the AC tool will enable the execution of tests in parallel, significantl…
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**Describe the bug**
When loading a snapshot that includes controllers with MIDI learn CC overriden with empty CC, the original default CC are assigned.
**To Reproduce**
Steps to reproduce the be…
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When testing on a device (iPhone 14 Pro) I'm getting audible clipping or popping sounds. This makes the playback a poor experience.
This doesn't appear to be an issue when playing back on the simul…
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### Tested versions
4.2.1 stable
### System information
Godot v4.2.1.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.5244) - Intel(R) …
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When I requested the three projections of the volume reconstructed from an input mesh, the XY projection was computed and saved to disk, but the XZ projection failed and caused a segmentation fault. T…
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### Describe the bug
Recent volume plot regressions after PR #19642.
Parallel results of the volume_33 test, which is testing `ParallelPerRank` resampling option on multi_ucd3d.silo.
https://vi…
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Hi,
I have 0.9.7b both installed on my phone and on my PC (as a testing [flatpak](https://github.com/flathub/flathub/pull/5297)).
I've noticed that in Settings -> Volume Normalization there is "…
Fale updated
4 months ago
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currently changing the in game volume while recording doesn't change the volume in the final product. 25% music volume raised to 75% will still remain whatever was before, which is not 25% but a fixed…
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After some testing in 0.4.3, 0.5.0 and 0.5.0-rc2 and following the video commands and documentation commands, we have been unable to restore our changes to the volume after taking snapshots.
Our s…