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Command: `evc -t test -c configs/projects/realtime4dv/rendering/4k4d_rxy_demo.yaml,configs/specs/eval.yaml,configs/specs/spiral.yaml,configs/specs/ibr.yaml,configs/specs/vf0.yaml`
Error如下:
Erro…
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I have an obscure issue here that I think would just take a few lines changes to get fixed. I would be happy to test it and put in a PR myself. I'm up against the edge of my knowledge of Unity's comma…
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Fog doesn't appear on android (it can give an disadvantage to windows/linux users)
Android:
![Screenshot_20231229_134400_SLTwo](https://github.com/VirtualBrightPlayz/SLCloneIssues/assets/76474182/…
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> Great! There are a few things we could still add, but first let's get this out. I would be interested in doing a PR with some more features and tweaks... This is too much fun... So maybe it is best…
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### Godot version
v4.0.alpha13.official [59dcddc45]
### System information
Fedora Linux 36 (Workstation Edition), Vulkan Clustered, GTX 1660
### Issue description
When the viewport is being resiz…
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This is a feature request for Siibra explorer to support Volumetric rendering with relevant information about that feature.
As of 2020 (see this commit https://github.com/google/neuroglancer/commit…
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g++/gcc version: 12.1.0
scons version: 4.3.0
Following the instructions on the README, I've cloned both the godot and godex repositores and applied the patch.
When using scons I get an error th…
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Dear Authors,
Thank you for making this work made available! I've been able to reproduce some of the DTU results but am struggling with my own data. In particular, on my own scenes, the first `ra…
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_**TAA (and LiteTAA) have a lot of ghosting in their process.**_
Since some of the main effects of the shader (like SSGI or volumetric lighting) basically require AA to not look too pixelated/grain…
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Wondering if replacing the quad mesh with something else is possible by changing the vertex locations or the system is reliant on a cube array.
Will play around but would like your input.