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```
The latest sproxel version with python binding does not run on Ubuntu. I have
tweaked teh qmake project files to point to the correct include directories for
PySide and shiboken as well as link …
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Modifying terrain in any way (add or destroy block) causes this crash after plugin upgrade:
https://pastebin.com/TueEHrEs
followed by this error and crash:
Thu Aug 27 21:32:34 EDT 2020 Error …
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**Describe the bug**
When previewing SDF layers of VoxelMeshSDF using a mouse or entering a high value, an assertion is printed to output:
```
modules\voxel\editor\mesh_sdf\voxel_mesh_sdf_viewer.cp…
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I have a Voxel Terrain node with a Voxel Instancer child node, the Voxel Instancer instantiates Node3D's that then spawn tree's using the VoxelTool, The Node3D's (named "TreeGenerator") do not exist i…
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Similar to how we mention alternatives to worldspawn, we should be mentioning that maps can be built at runtime.
The class reference for FuncGodotMap is incomplete here and doesn't list the methods…
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We already have action bars and the ability to do ray picking and things. This represents creating an rpg-like "inventory system". Really just a bag bound to the 'i' key which allows me to select fr…
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How do we make the top down 2D multiplayer branch / version of this that can run on Godot 4.2.1.NET+ Compatibility and for online web / browser game hosting (so pretty much anything everything can pla…
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A stylevar/itemvar should be present in the app to switch items with 6-way handles (light bridges, fizzlers) to an 8-way handle. This would be applied automatically during export, though we'd maybe wa…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
3 hours ago