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Even though MonoGame is a verbatim re-implementation of Microsoft's XNA 4, we were not allowed to reproduce [XNA's API documentation](https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb2…
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This error appears:
System.InvalidOperationException: Failed to get default constructor for ContentTypeReader. To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() wit…
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We just got a report from a client that got this exception:
```
System.OverflowException: Arithmetic operation resulted in an overflow.
en Microsoft.Xna.Framework.Windows.MessageExtens…
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In EventManager.cs:231, Guid.Parse(uuid) throws a System.FormatException in mscorlib.dll (Guid should contain 32 digits with 4 dashes (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)). I'm using v0.2.0.0a with …
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It is possible to use Mono Game library and OpenGL and SDL for multiplatform games?
I prefer to develop games in C# on Mono IDE for Linux!
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While OpenAL does exactly what MonoGame needs for the most part and is available on a wide range of systems, it is hardly compatible with XAudio.
XAudio is the API toward which MonoGame (and former…
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Setting `GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;` results in point filtering applied in XNA 4.0 PC, but the same code/shader result in linear filtering in Desktop GL.
To repr…
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## Description
This is a feature request to have the source code updated so that all publicly visible types contain XML code documentation. This serves two purposes
1. Ensures that intellisense i…
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In XNA when the window is being resized by the user the back buffer is not resized. The changes are only pushed through when the resizing ends. MonoGame currently also does that for DX for XNA conform…
Jjagg updated
5 years ago
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Comment if you're interested in seeing an integration for any of these engines (or suggest a new one):
- XNA
- SlimDX
- Paradox
- WaveEngine
Also if you'd like to see better integration (asset pipeli…