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cocos2d
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cocos2d-x-for-xna
port cocos2d-x into c# based on XNA
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Use cocos 2d x for XNA with Mono Game and Linux!
#26
dukefreelacecode
opened
9 years ago
1
some sprite blink
#25
MatriQ
closed
11 years ago
3
resume game lost text on wp8
#24
MatriQ
closed
11 years ago
3
Update CCGeometry.cs
#23
yiitz
closed
11 years ago
1
CCTileGrid3D uses frame buffer dims for vertex calculations
#22
totallyevil
closed
12 years ago
3
Transition Move In L does not like opposing screen orientations
#21
totallyevil
opened
12 years ago
0
CCMenu.alignItemsInColumns does not compute correctly
#20
totallyevil
closed
12 years ago
0
can not remove animations that are children of sprites
#19
totallyevil
opened
12 years ago
0
remove debug output from release builds
#18
totallyevil
opened
12 years ago
0
Globalized parsing of number values
#17
totallyevil
closed
12 years ago
0
using scale() on sprites from a sprite sheet
#16
totallyevil
opened
12 years ago
0
Variable param lists terminated with "null"
#15
totallyevil
closed
12 years ago
0
CCRenderTexture uses w=1 and h=1
#14
totallyevil
closed
12 years ago
0
CCTransitionCrossFade is not implemented
#13
totallyevil
closed
12 years ago
1
Modified Touch Handling
#12
moswald
closed
12 years ago
2
Show FPS and fix projection&plist bugs
#11
flyingpacer
closed
12 years ago
0
implement cclog
#10
flyingpacer
closed
12 years ago
0
changelog for beta2
#9
flyingpacer
closed
12 years ago
0
modify transitions and effects tests
#8
flyingpacer
closed
12 years ago
0
add missed CCGrid3D.cs
#7
flyingpacer
closed
12 years ago
0
add CCTransitionRadialCCW
#6
flyingpacer
closed
12 years ago
0
modify action directory and effects
#5
Openxlive
closed
12 years ago
0
the blendadditve attribute of the emitter affects other sprites
#4
flyingpacer
closed
12 years ago
0
resolve some forum bugs
#3
flyingpacer
closed
12 years ago
0
add changelog and readme
#2
flyingpacer
closed
12 years ago
0
modify file head infos
#1
flyingpacer
closed
12 years ago
0