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### Description
For calibrating and for future features we need a way to add UI elements to the drawing that respond to panning/zooming. In this issue we provide that ui layer and vector drawing.
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This is how I feel we should be designing the game that is General Architecture
Initializing of the Resources
- load graphics , sounds ect
- Handle missing resources
Initiate Game
- Create o…
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What?
1. Update CEF library to latest version.
2. Please enable WebGL support (opt-in). [Test page](https://get.webgl.org/).
*cough* Why? *cough*
1. Due to security issue which were addresse…
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Currently the map is static. The intention is to have it generate a random layout each time.
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I would love to use it with [Unity](https://unity.com/)'s DOM-like [UI Toolkit](https://docs.unity3d.com/Manual/UIElements.html). This would be really helpful since game UI is pretty stuck in the ston…
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Hi, sorry to bother you. I am developing a CARMEN module as my undergraduate thesis and was browsing Github looking for related projects, and yours were the only ones I could find.
I noticed you have…
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Hello,
It has become more common for detector data to be saved as 3D arrays, with one of the dimension being the tile index. Assuming that the (x,y,z) position of each pixel is known, is there a wa…
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For now all the logs are in the same folder, which lead to 1300 files in one place. The filenames not starting with the timestamp but their content (like param-dump) is not helping the sorting.
To i…
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There is no specific release currently so we need to add the main branch as a dependency.