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No GPU used for Tonemapping.
Do you want to enable Tonemapping for 1 or your 0 GPUs?
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I would like a documentation for Simple Weapon Base since im planning on using it for a gamemode game but i dont really know how to use it yet? The main issue im struggling with is Animations and Part…
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when Importing from collada, there are some false data in aiAnimation (I'm using openCollada in 3dsmax)
- aiAnimation::mTicksPerSecond is 1.0, which should be 0.0 (as long as it is not specified in co…
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![Screenshot (1045)](https://user-images.githubusercontent.com/53847398/64582625-b8da3300-d3c0-11e9-9192-baa5a69c6062.png)
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Hello,
I made some cube in 2 different collection "LOD00" , "LOD01"
I have a Env collection which contain a sun and a camera'
I click on the Multi-Export Panel, and I click on Reload LODs but …
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I've been trying to install the gtk3 gem on Windows to no avail. Whenever I've tried, I get a weird error about bash thinking there's a syntax error compiling the C extension for `glib2`.
```
Tempor…
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**Is your feature request related to a problem? Please describe.**
Missing out channel manipulation on textures with multiple channel data.
**Describe the solution you'd like**
Each texture file …
ghost updated
2 years ago
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### Current Behavior
When a decal material is applied to a base textured surface, the decal material appears, but the material under it is turned transparent.
![Screenshot Decal Failure](https://use…
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When moving a vray scene from 3ds max to belender, the resulting specular value on (seemingly) all materials is 2.0
Ideally this should be 1.0 or less and be driven by the VrayMtl Reflection amount/c…
ghost updated
2 years ago
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[https://ibb.co/895Ddvp](url)
objects that are grouped in 3ds max 2020 come into blender 2.8 with incorrect z axis position.
It seems they are all too high. This does not affect all groups.
ghost updated
2 years ago