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## Issue Description ##
IDE can not identify internal classes.
## Steps to Reproduce ##
1 - Create two projects: one for tests e other with actual source code.
2 - Configure a Directory.Build.pr…
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If the mod is removed the game will crash when entering the controller options
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## Please select the area your bug applies to. (Multiple selections are Possible. You can leave blank if you're not sure.)
- [ ] Workspace. VSCode workspace, vaults, Intellisense/autocomplete,…
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Moved as issue from long thread on lse-microdown mailing list.
****
Please also remember that we are not implementing markdown and the strange rule github uses.
Even markdown editors sometimes…
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I think that this is the first step to define `getTargetRanges` behavior. (spinning off from #146)
1. `Backspace` when `abc[]de`
2. `Backspace` when `abc[]de`
3. `Delete` when `ab[]cde`
4. `Dele…
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Consider the following broken Ruby code:
```ruby
class TestClass
def show
render plain: "Boom", status: 500
end
```
We're missing the class's `end` statement. Running Semgrep gives …
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```
What steps will reproduce the problem?
1. Setting focus to any line of editor window
2. Pressing Shift-Tab
3.
What is the expected output? What do you see instead?
Expected: Switch focus from edi…
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We've been using the PhysX CCT in our game and it has proven to be performant and capable - but we notice through testing (and in the doumentation) that capsule and sphere colliders are not respected …
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Trying to open neo-tree when active buffer is fugitive git status (`:Git` command)
When I press `y` to change cwd. A error message popup
ray-x updated
6 months ago
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### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
The Search Help dialog (shortcut F1) only allows searching through the…