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### Describe the project you are working on
3D lighting
### Describe the problem or limitation you are having in your project
Its really common to have a general reflection probe for a part of a le…
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| State Variable | Description | Minimum/Initial Value | Get Function |
| --- | --- | --- | --- |
| GL_ARRAY_BUFFER_BINDING | Currently bound vertex attribute array binding | 0 | glGetIntegerv |
| GL_…
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![IMG_7633](https://user-images.githubusercontent.com/90494/66599728-c4a04d00-eb58-11e9-9628-2ebbaacc9dee.jpg)
I think we need to add a new prop called `headerBackgroundColor` to be able to build…
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I know there is a addWeighted method. But what I need is draw many lines, every line with different transparency.
Which means, can not using N mask to draw then addWeighted, that too slow speed.
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If you create a new depth pass based on a layer ( TransparentFX layer for example ), is possible to create a Shader for reproduce reflections on transparent objects? I did some tests, the result is no…
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There are few tricky problems in chroma subsampling:
http://www.glennchan.info/articles/technical/chroma/chroma1.htm
e.g. libjpeg averages chroma of black pixels with chroma of neighboring color pixe…
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### Problem
Neovim uses a hidden internal composition order, which determines the order the floating windows with the same z-index are drawn. Many UIs, including the very widespread telecope relies o…
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As shown in image below, NIP2 will not load any images on WIN 10.
Using most current install.
Why are these jpgs not readable? They perfectly in every other app, they are small 256x256 pixel "tiles"…
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### Describe the project you are working on
Godot Animation features stabilization
### Describe the problem or limitation you are having in your project
AnimationPlaybackTrack cannot be blend…
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with running assets in linear colourspace there's quite a large difference between what we see in tiltbrush and in unity.
We ended up multiplying the alpha just by eye and landed about ~2.8x
Not sur…