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I have the need to programmatically generate some COLLADA files to simulate some dynamic assets in Gazebo. Loosely following COLLADA specification, I am declaring a simple triangles mesh in library_ge…
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After completing Listing 6 ([main.cc] Last book's final scene, but with moving spheres), the blurred moving spheres render as expected. However, after AABBs are completed at Listing 14 ([hittable_list…
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Use async compilation, handle ios float texture issues, bvh generator, automatic fallback rendering, flag for disabling render to canvas, ability to save etc
Class name: WebGLPathTracer
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### Describe the bug 📝
I am following the tutorial from https://docs.thatopen.com/Tutorials/Components/Core/IfcRelationsIndexer
When we follow the steps here, the panel with options does not show up…
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We are currently using ArborX to perform a coarse collision search in our finite element code. Specifically, we create kDOPs which approximate the convex hull of our possible collision partners and th…
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zqshu updated
8 years ago
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Hi, I have been looking into methods for efficient nan_euclidean KNN. Would it be possible for me to implement a nan_euclidean metric using your library? Thank you in advance
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We are currently evaluating options for searching for a triangle in a (2D) unstructured grid given a point.
Is this something that ArborX currently supports? We saw that there is a Triangle geometr…
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From [a discussion](https://github.com/RobotLocomotion/drake/pull/13978#pullrequestreview-487874765) that came up in #13978.
## Summary
We've exercised `DRAKE_DEFAULT_COPY_AND_MOVE_AND_ASSIGN(Bv…
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