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I have no idea if this would be of any interest to the project or not. As I have mentioned we teach programming to kids ages 8-18 through the use of video game making. I have absolutely fallen in love…
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Taken from #2097:
> [...] I think most people would prefer if the collision environment was simpler and the collision environment not split into robot and world.
I don't see a need to give up on…
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**Initial vagrant up of a newly downloaded PuPHPet archive works properly and NFS folders cleanly mount.**
``` text
ScottAir:JbfaLv scott$ vagrant up
Bringing machine 'default' up with 'virtualbox' p…
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Hi @ascane, thank you for sharing this great work.
Currently, i am trying to use your simulation and i will modify for my research purpose on HSR, but when i run the program, i get this following er…
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We are expecting torques references to be equal to the measured one on the iCub.
Unfortunately during some experiments we are not seeing zero error, and this does not seem a simple delay.
I attach so…
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Hi,
Imagine a game with a player, and one or more moving targets. The targets move automatically, and the player can be moved using right and left arrow. Can you include an example of how to locate t…
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Hi!
I have installed SOFA v22.12 on a virtual machine with Ubuntu 22.04LTS.
I am trying to run the example test script and it throws an error I am not sure how to fix:
(sofa) vboxuser@Sofa:~/…
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### Description
* An entity, with dynamic rigidbody and collision components, has `entity.collision.on('contact')` event handler attached.
* Consider it falling onto a ground, a static rigidbody. …
Ri0ee updated
2 years ago
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```python
import numpy as np
import jax
@jax.tree_util.register_pytree_node_class
class A:
x: np.ndarray # not hashable!
def __init__(self, x):
self.x = x
def tree_flatten(self):
…
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Specific implementations for different solvers. To be split into multiple issues.