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### Godot version
4.0.2 Stable
### System information
Windows 10; AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
### Issue description
I found this critical edge case with BoxShape collidi…
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Some model will have 0 vertices and 0 indeces.
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The distinction between Polygon/Entity should be more clear.
Polygon is just the size and shape of a thing, without context for position or rotation.
Entity holds a Polygon, as well as a heading a…
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Hey I was just wondering if there is an easy way to move scene models in 0.7.0. This is my attempt where we set the frame of each body and then step the rl::hal::Coach ptr, however this doesn't seem t…
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I have found that penetration queries seem to only sometimes work for compound shapes against compound shapes. I'm not sure what the circumstance is when they *do* work, but I have at least one test t…
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```
What steps will reproduce the problem?
1. drawing some object
2. grouping it
3. making it convex
What is the expected output? What do you see instead?
to stay on ground and collide with everythin…
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When placing agents (`EmbodiedEntities`) is it reasonable to restructure the code so that things happen in the following order:
1. Entity initiated (to be able to have object shape)
2. Entity atte…
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- [x] write unit tests for BVH
- [ ] write performance tests (insertion, deletion, queries, different object distributions, etc.)
- [x] optimize adding / removing / updating tree leafs (it should not …
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I have some request :
1. Add the air control property
2. Fix that character is sliding when on a sloping floor.
3. Fix that on Character physic type, it is not following (parenting) when he standi…
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I want to be able to author fancy "particle" effects in the editor that can be used in the terminal. My initial idea is to use Unity's particle system as a reference - we can create an authoring compo…