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### Description
SKGLView always draws an opaque gray background instead of a transparent background when specified to be transparent. SKCanvasView works fine.
### Code
https://github.com/hyvanmiele…
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Greetings!
After a bit of testing of my project on Windows 10, I've noticed that I get increased frame latency while running in windowed mode on D3D11.
I've measured it through PresentMon CLI, which…
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OpenGL uses the NDC with z of [-1, 1], and Vulkan, DirectX, Metal use the NDC with z of [0, 1].
When we want fix a vertex shader originally written for OpenGL, we can add an extra line:
```glsl
…
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**MAME version**
Self compiled x64 from tip of master 3/21/23 10:15 AM PST
`Mame.exe -version`:
0.252 (mame0252-328-g0bd1b70d0e5)
**System information**
i7-12700K @ 5.2Ghz / 64GB DDR5 RAM / Wi…
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### Software information
The higher the game's resolution is set the more likely graphical corruption is to occur i.e. vertex explosions, black textures, missing geometry. At 720p I encounter no corr…
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# Feature Request
## I confirm:
- [x] that I haven't found another request for this feature.
- [x] that I have checked whether there are updates for my system available that
contain this f…
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The DOSBox core performs very badly when it is run under a RetroArch instance that uses the `gl` driver with VSync on. There is no impact on the frame rate (58-60fps), but audio loops sometimes and it…
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MSL 2.2 adds a new rasterization rate map type which maps between logical and screen coordinates. Using this new type with the `FragCoord` builtin should enable us to support the `FragSizeEXT` builtin…
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I was attempting to bisect the settings that produce a judder, and considered that the override of timing data when VSYNC is on might be related. However, I discovered that while there is a `"localTim…
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### Bug description
sometimes vulkaninfo not outputting anything while on process pegging cpu usage. lutris execute this on app boot or opening game `Configure` -> `system options`
this happen bec…
mxvin updated
5 months ago