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### Describe the bug
The way tear gas affects the eyes vs. the mouth is very strange. The
effect called "Tear gas" includes vision penalties, but is delivered exclusively via the mouth. Tear gas fi…
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## A list of tools we should probably add (crossed means it's done)
### Constraints
* ~~Axis~~
* Ball Socket
* Elastic
* Hydraulic
* ~~Motor~~
* Muscle
* Pulley
* ~~Rope~~
* Slider
* ~~Wel…
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## **1. Raid items**
- [x] [Vessel of Acceleration](https://www.wowhead.com/cata/item=68995/vessel-of-acceleration)
- [x] [Vessel of Acceleration Heroic](https://www.wowhead.com/cata/item=69167/ve…
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Hi,
My pimax cristal has been updated and eye tracking is enabled.
Does companion app support eye tracking foveated rendering ?
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### Preliminary Docs
I confirm that I have read the [CONTRIBUTING](https://github.com/ccrisan/motioneyeos/blob/master/.github/CONTRIBUTING.md) guide before opening this issue.
I confirm that I h…
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# 137760 GLAUCOMA, PRIMARY OPEN ANGLE; POAG
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4404878/
The iStent is a small, FDA-approved medical device that is used in minimally invasive glaucoma s…
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Reports of Whack-A-Mole crashing and being laggy whilst pupil labs eye tracking is activated.
![image](https://github.com/med-material/Whack_A_Mole_VR/assets/3967945/dbbb50d7-f81d-434f-926e-d603c41…
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Add events to represent a scene object has been pointed at by the eye pointer, or the eye pointer leaves the scene object.
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```
Much like in promotion, it would be cool if you can enable eye dropper by
holding a key, such as Ctrl. When you release Ctrl you will be holding the tool
you were using last again.
The eye drop…
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Relate to #531
Scenario:
`GVRVideoSceneObject video = new GVRVideoSceneObject(gvrContext, mesh, mPlayer, GVRVideoType.VERTICAL_STEREO);`
Expected:
Using org.gearvrf:*:3.3.0
![image](https://u…