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```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …
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you can add a function to export to bvh and use in blender
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I suggest making an option to not re-rig the character joints axis (such as in Geneses 8 and 8.1) so they remain in the native "A" pose with rotational values of zero like when exporting from DAZ usin…
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Hello!
Congrats on a fantastic project, looks interesting to say the least. I have some questions though so that I am correctly interpreting the project.
Does this output JSON skeletons in 3D sp…
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Steps to reproduce:
1. Initialize the character.
2. Join some animations to the character.
3. Export the character to fbx.
4. Join some new animations to the same character in blender.
Screenshot…
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Hello,
Since several issues refer to this task (#21, #14, #4), I thought writing about my experience here would be useful. I ran both tools on Windows. Here was the process:
- From the current …
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This isn't a problem with the program I just want to know how to ouput animations, mehes and skeletons to a fbx format.
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**Describe the bug**
The editor crashed in SceneAPI on exit game mode with the callstack. It looks like the manifest object is a MaterialRule, likely for updating the display of the FBX settings i…
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I'm having trouble importing models in Blender. I know this dataset is meant for Unity, but I still hope for some help with Blender specifically.
Here is the script that I eventually came up with t…
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@NegInfinity is possible to export unity scene to blender format (example: fbx or obj) The reason is the conversion from unity to unreal engine contains some asset issue. So it's great we can export t…
darld updated
2 years ago