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The current damage system doesn't really work well, especially if armor is added. I set up a simple subgame with mobs redo, some default mobs and 3d armor.
Without wearing any armor even weak mobs …
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I create ModelRenderable with glb model file that contains a few skeleton animations. But animationDataCount is zero. Do you plan to support animations for glTF/GLB formats?
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### Describe the project you are working on
I would like to create a GDScript-function in C++ that takes an array of Vector2i.
### Describe the problem or limitation you are having in your project
…
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Biel's vision is a good foundation to build on and i would like to further enrich it with technical ideas to make the engine a more stable bases for development, easier to maintain and extend and more…
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**Is your feature request related to a problem? Please describe.**
We log depth data for several cameras. We also have a 3D world view with a world map. `rerun` automatically projects the cameras int…
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### Describe the project you are working on
A Tomb raider game, where I need amazing ' catastophic ' or, disaster events, running, in real-time . .
### Describe the problem or limitation you are h…
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Continuing from the discussion here: https://github.com/KhronosGroup/glTF/issues/1051#issuecomment-1744560817
The glTF standard does not currently endorse any particular way to define unique identi…
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### Describe the project you are working on
2D game with heavy use of cutout/skeletal animation
### Describe the problem or limitation you are having in your project
Recently, I've been working on …
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### Describe the project you are working on
Currently, I'm working on a first-person game where high FOV is needed.
**Other examples:**
- A competitive shooter where it's important to fit as …
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This post was created built on ideas and feedback we got from this video:
https://www.youtube.com/watch?v=U1fgyc1Ew4g&feature=youtu.be
**Introduction**
Hearing is the second most important human sens…