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We can find the reproducer at: https://discourse.llvm.org/t/modules-increased-build-times/68755/7
For short:
```cpp
// test.cppm
module;
#include
export module test;
import vulkan; // …
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to discuss proper automod regex for blocking rm rf jokes properly
let's move from the tux automod to discord native automod so messages are not sent at all
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First and foremost.. thank you for wktools and the patch to fix some W.K. issues.
I have some issues with bcppack.exe and some large files (40 mb and bigger ) : when the packer try to add them to t…
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I want to use only the apm apm live and alert. You can use these features in current versions of SC2?
scovl updated
5 years ago
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Since things are a bit scattered atm it'd probably be good to start a thread for any useful tools, feel free to link any other tools here too or discuss about how to mod the game.
#### General tool…
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The arm64 beta 10.6 build of bsnes-hd fails to run. A SMW rom patched with this hack is also extra buggy. After failing to load the rom, RetoArch no longer recognized the rom file as existing?
I ca…
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Any chance you guys are going to update these to work properly in widescreen and eyefinity? They can be made to run at any resolution via an ini file, but it'd be nice to have proper resolution detect…
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# Strange
This will be a system similar to Team Fortress 2's [Strange Weapons](https://wiki.teamfortress.com/wiki/Strange), Counter-Strike: Global Offensive's [StatTrak™️](https://counterstrike.fan…
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As far as I know, it is currently not possible (officially) to make "proper" holes work with the heightmap collider (which is handled by Bullet and not this plugin); Update: Godot Physics also support…
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**Describe the project you are working on:** Simple Space-centric RTS
**Describe the problem or limitation you are having in your project:** The auto-managed Focus Next, Prev, and Neighbors impleme…