-
**Is your request related to a problem? Please describe.**
I think the pages about [optimizing models](https://gama-platform.org/wiki/next/OptimizingModelsSection) are a bit incomplete and now that…
-
### Describe the project you are working on
Nearly all 3D games.
### Describe the problem or limitation you are having in your project
Performance bottlenecks due to drawcalls, state changes,…
-
Because it uses Lloyd's algorithm, `SimpleSmoother` tends to damage adaptive meshes (i.e. meshes with non-uniform element sizes) by "stretching out" smaller triangles towards the bigger ones. On the o…
-
Wonderful work!
I have some questions about the effectiveness of the Progressive Gaussian low-pass filter control and the ABE-Split strategy:
1. Since you adopt SLV random initialization, each Gau…
-
## Background
I'm debugging some behavior of Point-To-Plane ICP, which seems to estimate large rotations much better when
1. Reference point clouds have their Center Of Mass close to the origin, a…
-
Hi, nice component you have made here.
Is there a way to mask water inside boats ?
This guy here suggests to make a 3D object with colorWrite = false but my boat is not so simple.
https://wooden…
-
This was split from https://github.com/linux-surface/intel-precise-touch/issues/4 as recommended. At least based on the comment there, this isn't implemented in `iptsd` yet.
The outcome is describe…
-
Hello, I want to see the effect after regularization, that is, the result of the coarse mesh, but the output result is very poor, is this in line with the expectation? There are a lot of strange Gauss…
-
**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…
-
MySQL:
mysql Ver 8.0.21 for Linux on x86_64 (MySQL Community Server - GPL)
Python:
Python 3.8.5
mysql-replication:
mysql-replication 0.22
Error:
` for row…