-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2403)) by Louise Poubel (Bitbucket: [chapulina](https://bitbucket.org/%7B5cfa2075-477b-4ded-b…
-
### Describe the project you are working on
Game
### Describe the problem or limitation you are having in your project
See Images Below
GODOT
Full Mesh
![G0](https://user-images.githubusercont…
-
### Godot version
Godot Engine v4.0.beta7.mono.official.0bb1e89fb
### System information
Windows 10 v10.0.19045 Build 19045, AMD Ryzen 7 3800X, Vulkan API 1.2.0 , Nvidia GeForce RTX 2070 Supe…
-
Currently there is no USD Selection Mode that will select the geometry that was clicked on. My first assumption was that this should be the behavior of the selection mode (none), but this appears to a…
-
Improvement suggestion:
As far as I can see, currently each and every single LDRAW file
gets imported into a Blender scene without creating references.
For example, if a primitive 1-4cyli.dat is use…
-
**Is your feature request related to a problem? Please describe.**
We have been looking into using MeshCentral as a replacement to TeamViewer one feature we are definitely missing is the ability fo…
-
Hi!
I am trying to pass the player position to the shader of the material used in the mesh for the Scatter Item.
This is so I can have grass reacting to the player walking over it.
I have the f…
-
This issue relates exactly to #7 . I am having the same issue and would like to work around it. I am also using fully submerged body and have dug into the error a bit. When the hydrostatics class is i…
-
### Godot version
3.4.2.stable
### System information
Windows 10, GLES3, Radeon 5700xt, R7 5800
### Issue description
Fast performance with no threading:
![noThread](https://user-images.github…
-
Hi guys,
I might be terribly missing something, but it looks like ambient light always gets added to meshes rendered with Standard Shader, even if the lightning is turned off. The suspect is https:…