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Part of https://github.com/elastic/kibana/issues/1084
Similar to querying, aggregating on nested fields requires users to make some choices depending on what info seek. Imagine doing a terms aggreg…
Bargs updated
3 weeks ago
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## Development environment where the bug occurred
- Db2 Developer Extension version:
- Editor platform
- [ ] Visual Studio Code
- [ ] Eclipse Theia
- Editor platform version:
- Operating…
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### Tested versions
Godot v4.3.dev (6118592c6), 4.2 and previous
### System information
Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.5186) - Intel(R)…
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# Overview
This RFC defines the new format for representing information about `Tasks`, `Shifts` and the assignment of `Employees` to `Tasks`, including the handling of date/time and recurrence inf…
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within testing branch, write tests in tests/ subdir and run them within `tests/run_tests.sh`
- [ ] test with vim as editor
- [ ] pgrep for vim
- [ ] test with vscode as editor
- [ ] pgre…
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### Summary
The Scene Editor is currently focused on focused per-object editing patterns. Some level editing scenarios could benefit from additional "drawing" functionality where object placement i…
ilexp updated
5 years ago
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Level assets placed into an external gem currently are not recognized currently and can't be loaded in the editor.
**Describe the solution you'd like**
Levels can be placed into external gems and …
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Hi!
I'm trying to get the plugin to work on Linux (PopOS) and it seems the command was added correctly to the ldtk file. The command inside the .sh file also points towards a working mono command.
…
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```
What steps will reproduce the problem?
1. Zoom in to 400%
2. Pan the canvas with the scrollbars
3. Open the Source editor
4. Click OK
What is the expected output?
The zoom level should be kept …
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**Describe the bug**
A project created from the "MinimalProject" template gives a "Prefab Serialization" warning when a new level is created.
This is because the default level (used when creating …