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**Describe the bug**
Adding an svg as the walls for a map is adding phantom walls that don't exist in the svg.
**To Reproduce**
1. Add the attached walls png onto the map layer.
2. Add the att…
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i checked board d1 mini board.
Dir EZ are combined?
see from gerber Heater pin not connected with mosfet.
i stay re-design board, on easyeda for simplify sharing, but want make that compatible …
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Hi, I am using the UR10e robot with ROS2 Humble. I have to perform a couple of fine straight line motions for robotic tool changing, where all my waypoints are offsets in X,Y, Z directions. I am able …
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作者你好,你发布的代码中的FramesDataset的out['driving']和out['source']都是numpy数组的形式,可是模型对输入的要求是张量类型,这地方是不是出错了,请解释下,谢谢
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-isCellinfo
-isBehavior
-isState
-isPopInfo
-isLFP
-isEvent
-etc, etc
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- The game has an issue where the virtual motion vectors on many objects seem to jump around randomly which causes severe visual artifacts with temporal reuse, dlss, frame generation, motion blur, amo…
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```
What steps will reproduce the problem?
1.Playing any 25/50FPS footage which is normal in Europe.
2.
3.
What is the expected output? What do you see instead?
Dropping frames causing video stutteri…
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### Problem
In many situations, we want to create a `motion_gen` object and warmup like so BEFORE we know the exact world:
```
world_config = {
"mesh": {
"base_scene": {
…
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What dataset was used to train the video generation model? I noticed that you have mentioned that you've used a 14M dataset for the image model but I'm not sure what the video model was trained on.
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