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### Describe the Bug
When playing microphone based games or games that allow for microphones to be used like Lifeline or SOCOM 3, when accessing, activating, etc, any emulator based setting (such a…
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I tried updating with a few PS2 games I got on my playnite and this is what ended up popping out (while having another error but it's whatever)
```
08-01 12:27:21.545|DEBUG|Extras#ThemeExtras:Push…
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```
Only the left half of the frame is shown, the 1p frame.
The problem seems to be in GSRenderer::Merge().
Attached is a hack-fix for the games.
```
Original issue reported on code.google.com by `…
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### Describe the Bug
When IVU or MTVU is disabled, Klonoa will be very colorful in matter.
### Reproduction Steps
Run game without IVU or MTVU
### Expected Behavior
Should be not colorful…
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Hey while I was messing with your app, again lol, I thought of a feature that might be useful. I set up a batch script that presses a "reload texture replacements" (the replacements being the output o…
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**Description**
I would like Firewire and iLink to be fully implemented.
**Reason**
The Firewire has always been a stub and never was implemented so to me, this seems long overdue.
The i…
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### Quick summary
Rpcs3 does not go full screen when using Windows custom scaling. Entering a custom scaling size between 100% and 500% for a smaller scale size on a larger TV, like 190, prevents r…
ghost updated
11 months ago
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### Describe the Bug
MotoGP 1-3 have separate but potentially related issues due to the lineage of MotoGP 1-3 engine [(hence the bonus picture crash in all first three Namco MotoGP games I thought …
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There's a layer of grey (fog) overlaid on the screen in gameplay when using
GSDX DX11. With GSDX9, the gfx are normal, but it is a bit slower.
See this thread for more details about getting the …
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### Describe the Bug
In the video demo "Silent Hill 2 Black Ribbon", the FMVs are not displayed properly. They are too dark in hardware. Software does display them just fine.
Note: Preload frame d…
ghost updated
3 months ago