-
Resistive forces (drag, friction) are essential for many physics simulations.
They impede object's movement and the force (and thus acceleration) is usually proportional to velocity squared.
Even …
-
-
Related to https://github.com/bazilinskyy/coupled-sim/issues/12. If we implement the highway, we would need to have more realistic physics engine for higher speeds.
-
```
In MScene::prepareConstraints(), if parentObjectId is not null, its value
should be used instead of parentName. This will allow dynamic creation of
physics constraint without having to retrieve …
-
```
What steps will reproduce the problem?
1. Open SketchUp
2. Create a solid
3. Open Sketchy Physics Inspector
What is the expected output? What do you see instead?
I can't see nothing. It doesn't s…
-
```
What steps will reproduce the problem?
1. Open SketchUp
2. Create a solid
3. Open Sketchy Physics Inspector
What is the expected output? What do you see instead?
I can't see nothing. It doesn't s…
-
All entities move very quickly (about 2-3x faster than previous build) and Mario can't even jump up a two blocks.
-
### Description
The PhysX Gem will provide its own Material Editor Instance tool, accessible from PhysX components, to override PhysX materials per entity, like in the Material Component.
- [ ] …
-
/*Write a program to display the following output using a single cout statement.
Maths=90, Physics=74, Chemistry=76*/
#include
using namespace std;
int main() {
int Maths = 90, Physics…
-
Dear Prof. Lu,
I am a beginner of DeepONet. Is there any chance to see a demo of PI-DeepONet written using deepxde?
Thank you very much.