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when using the shader, it seems my shadows get pixelated and very dark. from what i've seen it only effects the nether, but im not sure if a specific setting causes it.
![image](https://github.com/X0…
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### Tested versions
4.2.1 stable, Godot Physics and Jolt Physics
### System information
Windows 11 version 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro De…
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Add water physics to the pool
Allow objects to bounce or sink into the water
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### Describe the bug
I've been playing around with `solar_rotate_coordinate` and came across some issue s with inputs passed.
## 1. Issues with obstime of coordinate passed:
If you create a co…
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### For?
S&Box
### What can't you do?
Since the entity system was removed, so were GameEvents. With those we had the ability to globally listen to events such as physics pre/post step, entity creat…
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If you change modelscale to something other than 1, the collision model is deleted.
I have tracked down the problem to UTIL_CreateScaledPhysObject. It only happens when this function is called. I'm…
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this mod https://www.curseforge.com/minecraft/mc-mods/physics-mod
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# Steps to Reproduce
Playing Linden Realms
# Actual Behavior
I know this has been an issue since day one of LR's launch but I am not sure if this has been addressed yet. There are many objects i…
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I looked through physics manual and got an impression that there is no implementation of quadrupole fringes (thin, octupole like), only for combined function dipole, which are different from pure quad…
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# Description
@mdtoyNOAA reported that the variables in fv3atm and ccpp-physics with the standard name of `geopotential` are not actually geopotential in the familiar sense. That is, by typical con…