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### **Describe the project you are working on**
I am developing a 2D RPG game using the Godot Engine. This project aims to deliver high performance and optimization across various platforms, includ…
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**System information**
- TensorFlow version (you are using): 2.5.0
- Are you willing to contribute it (Yes/No): Yes
**Describe the feature and the current behavior/state.**
Currently tensorf…
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Jason, how stable were you planning to keep the sdfx public API at this stage? Are you considering uppercased things such as WriteDFX to be frozen, for instance? How simple do you want sdfx to remain …
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## About me
Hello! I'm Jacob, and I am a physics masters student from the US, currently studying in Germany. I love math and math education, and I have always wanted to share beautiful problems…
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**filePath:** [en/publish/publish-in-command-line.md](https://github.com/cocos/cocos-docs/blob/master/versions/2.4/en/publish/publish-in-command-line.md)
**content:**
Good afternoon!
For some re…
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2 page view in Sumatra is nice, but time has gone and monitors are wider. How do You think, is it possible to add 3 page view where one can see 3 pages in row? In Libreoffice during text editing it is…
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Dear All,
How is everything during COVID-19.
I wish you guys be good in health.
I have a question about how to get phase distribution.
I follow the example and use the following code:
```
…
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Area2D node detects physics bodies on any collision layer, regardless of collision mask
**To Reproduce**
Steps to reproduce the behavior:
1. Overlap an Area2D with any physics body with the Area2…
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I'd like to create a Stream which produces "ticks" at even time intervals. My current solution can do this by blocking the the thread which is producing the ticks with sleep calls, but obviously it wo…
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**Your Godot version:**
3.2.2 stable
**Issue description:**
Project->Project Settings->General-Physics->Common->Physics FPS
I missing info about "how physics FPS work in Godot".
1. when Physi…