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**Godot version:**
tested on 3.2.1 and 3.2.2 beta 2
**OS/device including version:**
tested on OSX
**Issue description:**
When having a CollisionPolygon2D with 3 consecutive points on the sam…
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Ya que vamos a trabajar con físicas 2D, debemos añadir colisionadores tanto a los personajes como al escenario, para que la gravedad haga su trabajo. Cuestiones:
- Recomiendo revisar mis apuntes so…
alhgo updated
3 years ago
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I still need to test/verify that this occurs on vanilla but for some reason on the Mod base, when I ML the `vehicle-racer.gc`, then resest actors or even select new game, I do not observe the changes …
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Point Cloud Registration is a fundamental problem in 3D computer vision and photogrammetry. Given several sets of points in different coordinate systems, the aim of registration is to find the transfo…
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Hi all,
I've been trying to use a `ConstantFESpace` with the GridapDistributed.jl package, but within the definition of the reference space for the `ConstantFESpace`, I get an error that this funct…
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If we have a function_pickup attached to the player's controllers which implements this feature, why do we also need a XRToolsPickable with pickable scene for any such object to be inherited from?
…
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### Describe the project you are working on
Game with custom movement / physics using Physics2DDirectSpaceState functions
### Describe the problem or limitation you are having in your project
…
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Idea is to make a bunch of commonly used effects that can be instantiated as needed with a simple parameterized function call. Something like blackpowder_smoke.play(intensity) or flash.play(intensity,…
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Hello, I am a beginner at point cloud non-rigid registration, thank you for your outstanding work.
I saw your Lepard work on the web, followed by LNDP on your GitHub, and it looks like it's an update…