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**Godot version:**
3.2.4 beta1
**OS/device including version:**
2013 late MacBookPro 13' MacOS 10.14.6 Intel GPU
**Issue description:**
**Steps to reproduce:**
### _In GLES2_
Ad…
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There is dramatical graphical performance difference between Windows/Linux/WASM and macOS. Various macbooks can't handle rg3d properly, there could be almost 10x performance difference and FPS almost …
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### Godot version
4.0alpha 12-15
### System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
### Issue description
I've converted over a thousand meshes to GD4 for my game. Count…
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I made a simple tree view clipper for large trees, it can be found here https://gist.github.com/nem0/aa343f1c061db651569b5f68900ad63b
It has some downsides, mentioned in the gist.
* while static, …
nem0 updated
2 months ago
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**Is your feature request related to a problem?**
Hi! We've quickly realized that it will be completely impractical for us to save our procedurally generated world to disk, so destructive methods for…
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When focus is set onto the RichtText area and a `MenuBar` is added to the same `Stage`, pressing ALT will cause the `MenuBar` to highlight the first element, yet hitting any mnemonic key will not trig…
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# Trending repositories for C#
1. [**Ryujinx / Ryujinx**](https://github.com/Ryujinx/Ryujinx)
__Experimental Nintendo Switch Emulator written in C#__
2,192 stars today | …
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On Godot 3.5.2, I get this error. I was running via the `Godot_v3.5.2-stable_win64_console.cmd` version to try to see crash logs, since I've noticed the editor being unstable and not logging anything …
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TL;DR: It seems that the dependency-tree used by AssetBundles-Browser is based on "editor-mode" resulting in plenty of misleading dependencies being reported by the tool because those dependencies wou…
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### Describe the project you are working on
An Android launcher with complex UI and UI overlays.
### Describe the problem or limitation you are having in your project
It is difficult and unintuitiv…