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Hi,
working my way through the official Spine API Reference and Guide, at the moment the methods/getters/setters/variables around getting and setting times in particular now, I see that the the Sp…
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**Godot version:**
3.3.1-rc2 & 3.3-stable
**OS/device including version:**
Linux
**Issue description:**
I have multiple SkeletonIK nodes working together to pose my character model. In 3.…
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### Creator version
2.3.3
### Affected platform
Android
### How to reproduce?
I simply created a new project from the `helloworld-typescript`. In the build window I selected Android and I e…
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I am currently using Spine PRO v3.8.99 with `pixi-spine: ^2.1.10` and `pixi.js: ^5.3.3`. When importing our characters into the project and displaying them we notice that there are some problems with…
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#### Please describe the feature you would like to request.
mat-button clicks often involve an asynchronous operation. Adding a progress spinner or some sort of 'waiting' function makes sense. Disabl…
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- [x] Upload testdata (@pgaskin)
- [x] Extract resources (@pgaskin)
- [x] Find libnickel offsets where necessary (@pgaskin)
- [x] Update most patches (@pgaskin, @shermp)
- [x] Update and test `Uni…
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HyperLap2D Editor crashes when click on Auto Trace (Polygon Component)
**To Reproduce**
1. Download my [scene](https://github.com/kevinbaptist/libgdx-hyperlap2d-spine-example/tree/master/scene/Exa…
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I found that there was a performance problem, spine. js 'rebuildMeshes' method was frequently called.
![image](https://user-images.githubusercontent.com/4427058/58480472-02de3680-818d-11e9-8710-fe…
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CGFloat scale = 1;
// 获取动画 (Get the animation )
skeletonNode = [SkeletonAnimation skeletonWithFile:@"test.json" atlasFile:@"test.atlas" scale:scale];
// 读取动画名称并运行动画 …
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When using a SpineAnimationStateClip with no AnimationReferenceAsset (in order to SetEmptyAnimation), the mix timing of the empty animation does not abide by the Blend In Duration of the clip unless C…