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WebGPU will be officially supported in chrome 109 according to this link:
https://chromestatus.com/feature/6213121689518080
WGSL will be the shader language used by WebGPU (SPIRV support…
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# Description
I followed this tutorial to "sudo make install" retroarch 1.14 in my rpi4 wirh OS debian/ bulleye.
### Expected behavior
I expect retroarch is installed and can be run from start …
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This is in support of a Khronos contract to reduce CTS failures in MoltenVK, leading up to certification as a Vulkan Portability implementation.
These failures are caused by the lack of support for…
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## Description
I noticed that when I tried to edit shader module, opened `decompiled` tab is empty.
Then Error tab shows such message:
```
Running "E:/dapanel/RenderDoc_Custom_v1.21.2_64/plugin…
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Currently we have compilers for a lot of general purpose programming languages, as well as specialized compilers like ispc and CUDA. It would be great to support shader/graphical languages and their m…
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Related to #14
For sdsl->spirv compilation I've hit a design issue. Since SDSL is supposed to be a superset of HLSL and spirv a kind of low level vulkan GLSL, the many hsls features that we were usin…
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[The compiling to WASM instructions](https://github.com/gfx-rs/wgpu/wiki/Running-on-the-Web-with-WebGPU-and-WebGL#compiling-for-wasm) mention disabling the "cross" default cargo feature, but the "cros…
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This is something of a followup to #95. Also, #138 runs reasonably portably but is showing some problems on DX12. Since the logic is good enough to run on Vulkan and Metal, I'm making a separate issue…
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Metal requires a position output from all vertex shaders. Some CTS tests fail when the shader does not include a position output, but only in certain structural situations.
This is likely fixable …
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After commit https://github.com/KhronosGroup/Vulkan-Headers/commit/b092b2fccc812453c1d0ec0a829eb8f34f174803, cross compilation is broken.
We need to revert https://github.com/KhronosGroup/Vulkan-He…