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## Problem description
Frames from the same animation get put on different sprite-sheets
![image](https://user-images.githubusercontent.com/32940085/63140314-8bf85300-bfaf-11e9-912d-c0c1fb8cca11…
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Hey, RedLikeRoses.
I followed woolio's mod back in the day. In his 2nd-to-last release, he included a bunch of sprite-sheet-based texture packs, which were awesome. Problem is, his final release drop…
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Get faster load times and a smaller memory footprint by only downloading and preparing spritesheets for the characters used by the student's code.
This change is ready to go and only moderately ris…
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## Context
_Originally posted by @sunjay in https://github.com/ProtoArt/spritec/issues/73#issuecomment-539800874_
> Now that I've had some time to step away from this for a while, I'm far less a…
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**Godot version:**
3.0.6, 3.0.7, 3.1.alpha.calinou.c320d93
**OS/device including version:**
Win7Pro 64bit, Intel-internal/NVIDIA
**Issue description:**
Working in Frame-by-frame Animation wit…
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I'm using the latest commit (fresh clone) on Linux_64 (Debian 9), Unity version 2019.1.8f1.
The client runs in editor, but won't compile. Compile errors:
> Assets/Scripts/Core/Communication/Game/S…
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## Problem description
spritesheets do not use their "max spritesheet size" and are broken into little pieces instead
![image](https://user-images.githubusercontent.com/32940085/63140564-4ee0908…
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Currently there is no implementation for loading and playing animation from spritesheets. This will greatly enhance the experience, and should be implemented.
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Hi,
I have a simple spritesheet with character animation. After sheet optimization I have subtextures with unequal widths, so I am compensating for that in subtextures `Origin` field. But when I set …
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Hi,
I'm experimenting with having a current frame showed somewhere in the UI in addition to the time scale indication which is based on `fps` interpolation (1.0 = f60, 2.0 = f120).
I've [done an a…