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Hey there,
I was excited to try this out, I went to build it and it errored out the first time, so for giggles, I tried again as it feels like with the Linux client if you don't have to do it twi…
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### Game or games this happens in
None
### What area of the game / PPSSPP
None
### What should happen
Menu/GUI should be shown.
It's shown when using GLES2 on the same setup (on Wayland too).
…
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SDL_Vulkan_CreateSurface() returns SDL_bool unlike most other SDL functions. Is this modeled after another API or just an oversight that we should fix for SDL3?
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# Vulkan Initialization Code - Vulkan Guide
Brand new guide to vulkan graphics programming
[https://www.vkguide.dev/docs/chapter-1/vulkan_init_code/](https://www.vkguide.dev/docs/chapter-1/vulkan_in…
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### Describe The Bug
When enabling [Vulkan synchronization validation layers](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_KHR_synchronization2.html), I get at least 2 valid…
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### Godot version
4.1.1 Stable
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Custom GPU 0405 (Advanced Micro Devices, Inc.; 31.0.14033.2…
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### Version of Apptainer
`apptainer version 1.2.5`
### Expected behavior
When running with `--nv` apptainer needs to map EGL ICD `/usr/share/glvnd/egl_vendor.d/10_nvidia.json` same as NVIDIA …
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### 🐛 Describe the bug
trying to build with vulkan enabled
```
USE_CUDA=0 USE_VULKAN=1 USE_VULKAN_SHADERC_RUNTIME=1 USE_VULKAN_WRAPPER=0 python setup.py install
```
i get
```
Building wheel t…
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The video headers, e.g.:
```
#include "vk_video/vulkan_video_codec_h264std.h"
#include "vk_video/vulkan_video_codec_h264std_decode.h"
```
include a file `vk_video/vulkan_video…
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Vulkan has this strange semantics: at the binding model level, there is no "read-only" option for storage resources. But at the shader level, one can specify a storage resource can be decorated with `…
kvark updated
3 years ago