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I'm playing in the stoneblock modpack and wanted to create a "sky" room that makes it look like you are in a skyblock map rather than a stoneblock one. When I first placed down the inverted skyblocks…
netmc updated
5 years ago
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Hi! The current numbers mode often confuses me. I don't use it often, so usually I have already forgotten that skylight from above is the bottom number, and the light on the block below is the top num…
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# How would you like the feature to work?
Sun and Moon light are reflected automatically on water, would be nice to have it as an option under EEP setting screen to control the amount/intensity of …
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**Describe the project you are working on:**
I'm working on a project https://github.com/Lexpartizan/Godot_sky_shader
this is shader sky with day\night cycle.
**Describe the problem or limitati…
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Posts with More link are parsed only with text before this link.
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A recent version (`3.1.0 (2022-04-01)`) of wsclean has some options that may simplify the solar imaging workflow. To recap, the plan so far has been:
1. Reference calibration / flagging / selfc…
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At one specific angle, when the sun is directly 'behind' the world, it will add extra illumination as though it was shining up through it.
It's rather fiddly to find the exact spot, as there are no…
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Reproduction steps:
0. Close all open scenes
1. Create a new `3D Scene`
2. Add a `WorldEnvironment` and a new `Environment`
3. Set `Background.Mode` to `Sky`
4. Set Sky to `clouds_sky.tres`
5. T…
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**Is your feature request related to a problem? Please describe.**
There is no real problem, just having the ability to switch between what the sun is now, and your own suns/moons would allow for mo…
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When using a light entity to do sky-lighting (rather than in the Worldspawn), it's impossible to use penumbra. "Deviance" which should translate to penumbra has a weird effect on lighting, making it s…