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Hi,
I have been working on an ambitious mod for Doom 3 for quite a while now, targeting dhewm3 from the onset.
What would be great to have is to have the engine support the PNG format for textur…
ghost updated
7 years ago
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Hi,
I'm trying to import some models ripped from other games.
https://discord.com/channels/488393111014342656/631752549321539594/1144893890395111484
However dhewm3 doesn't like this:
```
…
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Currently, Goa only supports configure scripts generated by autoconf. Yesterday, I had a brief look at porting ffmpeg with Goa in order to replace the dated port of libav in genode-world. ffmpeg comes…
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This issue is based on the previous issue here: https://github.com/raspberrypi-ui/wf-panel-pi/issues/21
While the detection of explicit icons paths was restored in commit https://github.com/raspber…
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Basically I just wanted to know if you are still planning to implement animation importing ;) I would really like to reuse the Ryzon animations for another FOSS game, but without a working Blender imp…
poVoq updated
12 years ago
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Is it possible to add support for Phobos mod via a compatibility patch for dhewm3 ?
https://www.moddb.com/games/doom-iii/addons/doom-3-phobos-dhewm3-compatibility-patch
https://github.com/Twelve…
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What are the plans for 2018 ?
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### Batocera build version
40 2024/07/31 14:27
### Your architecture
Raspberry PI5
### Your Graphic Processor Unit(s) (GPU)
RPI5 integrated GPU
### Issue description
Boom3 not starting up
I fo…
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this might be difficult, but I think the original Doom 3 where you had to switch between the gun and the flashlight made the game way more intense, this is what the levels were designed for
having …
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Not sure if this is a SDL or nvidia driver issue. New nvidia driver has support for wayland explicit sync.
Frame rate drop to 50% of desktop's configured refresh rate ( vulkan ) in full scree…